The chief concern of a UI designer is not how the interface
looks or feels--that's the important domain of visual design.
User interface design is all about
how it works. And how it works depends utterly on what tasks the users need to accomplish.
Discovery & Evaluation
Desktop software companies typically release versioned software, announcing incremental improvements each version. Web sites seem to be in perpetual BETA, and occasionally sprout new features, right under the mouse of the users.
Well, the truth is, software improves incrementally. Versioned software releases are slices in time; behind the scenes, software is always in refinement and revision, evolving through the efforts of many--in ways that resemble organic.
Without a plan, however, the continually evolving interface begins to lose sense of purpose, or adopt numerous competing purposes.
Usability evaluations, user research, and usability tests can rapidly identify where and why user interfaces succeed--and where and why they don't. Formal reports suggest practical, prioritized courses of action to simplify and improve the overall user experience, and can provide a solid foundation for planning the addition of features or, as technologies evolve, larger revision efforts.
User Research
Discovering
how your users work--what they really do (not just what they say they do)--is utterly essential to designing products with a reasonable expectation of built-in market traction.
Observations of work flows, interviews and task analyses with users and potential users will help us better understand the tasks and general cases for which your product or service delivers value to the user.
Interface & Interaction Design
User interfaces are first and foremost, social artifacts. They represent the choices, logic, and thought processes of the teams who designed and specified them.
Consequently, user-focused interface design is a highly collaborative process and, often, the crossroads between the users of the product, and the product management, marketing and engineering teams.
As a designer I translate the specified technical requirements and business goals, the stakeholders' visions and voices, and users' tasks and work flow into specific visual proposals for solutions. These proposals are called wireframes, and they are the result of a creative and visual/analytical process that applies principles of effective information and interaction design for effective on-screen user interaction. As the wireframes develop, they become the blueprints for the application's user-facing architecture.